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Rings of Rock - Procedural Abstract Building Tool

Using this tutorial video as a guide [https://www.youtube.com/watch?v=PTVal-t9g1k], I created this tool to populate the environment in a university game project. The building is intentionally abstract as the game takes place in the lowest ring of hell.

Built in Houdini, exported to UE5

Responsible for Buildings, Set Dressing, Layout, Lighting and Shaders

Responsible for Buildings, Set Dressing, Layout, Lighting and Shaders

Responsible for Buildings, Set Dressing, Layout, Lighting and Shaders

Responsible for Buildings, Set Dressing, Layout, Lighting and Shaders