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Barnyard Bloodsuckers - Game Environment

I led a team of 5 other students in this semester long game project. I'm responsible for the lighting, layout, game design, and animation state machines (my teammates made the 2D and 3D animations). I also modelled the rancher's house and some of the decorative props on the porch and created tiling materials for the landscape.

You can find more of my teammates' work below:
Ashlynn Waeltz - https://ashlynnwaeltz.myportfolio.com/work
Raymond Kirkland - https://rkirkland242.wixsite.com/rkirkland
Taylor Kanzleiter - https://tkanzleiter.myportfolio.com/home
https://www.artstation.com/charquiii
https://www.artstation.com/gogglesart

Barnyard Bloodsucker Trailer

I lit and set dressed all aspects of the game.

I lit and set dressed all aspects of the game.

Models and textures by Alexandra Lopez-Izquierdo, Taylor Kanzleiter, and Ashlynn Waeltz.

Models and textures by Alexandra Lopez-Izquierdo, Taylor Kanzleiter, and Ashlynn Waeltz.

I was responsible for the foliage cards.

I was responsible for the foliage cards.

UI HUD by Ashlynn Waeltz

UI HUD by Ashlynn Waeltz

I modelled the house and railing models and Ashlynn Waeltz textured them.

I modelled the house and railing models and Ashlynn Waeltz textured them.

Taylor Kanzleiter and Ashlynn Waeltz made most of the props I used for set dressing the porch.

Taylor Kanzleiter and Ashlynn Waeltz made most of the props I used for set dressing the porch.

Raymond Kirkland programmed the majority of the game; I hopped in for art direction, animation, and UI implementation.

Raymond Kirkland programmed the majority of the game; I hopped in for art direction, animation, and UI implementation.

Goggles Strahp animated the 2D sprites for the player gun and related effects; I set up the animation state machines in engine for both player and cows.

Goggles Strahp animated the 2D sprites for the player gun and related effects; I set up the animation state machines in engine for both player and cows.

Materials made in Substance Designer.

Materials made in Substance Designer.

Modelled in Autodesk Maya.

Modelled in Autodesk Maya.